Light baking
This week we looked into implementing light baking in our game to reduce the amount of draw calls to improve mobile performance. The main problems we encountered were creating enough detail in the shadows on the least amount of texture space.
One of the other advantages of light baking is the nearly infinite shadow render distance:
City Map Update
The city map has undergone an update with new assets being added to bring it to life. While it remains somewhat colourless, a set of buildings have been incorporated to the landscape a train track, train station and other props. There is still more to be added, but a play through will follow shortly!
Character Texturing and rigging
Fizz
Flap
City Models
This week assets and LOD (Level of Detail) for the city level were created.