Race Gamemode/Checkpoints
This week we finally have a working gamemode, the race gamemode. The majority of the work was in creating a good checkpoint system and making sure it works over the network.
As you can see the checkpoint system allows multiple routes so we can add skilled shortcuts among other paths. To help understand the checkpoint system the bounding boxes are visualized as blue boxes (which obviously won’t be shown in the final version)

Model 3 & 4 Textures and UV`s
Textures



UV`s

Environment assets
Made a collision wall, this is made out of a single plane which help a lot with performance.

