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October 21, 2018 by admin

Devlog Week #6

Devlog Week #6
October 21, 2018 by admin

Race Gamemode/Checkpoints

This week we finally have a working gamemode, the race gamemode. The majority of the work was in creating a good checkpoint system and making sure it works over the network.
As you can see the checkpoint system allows multiple routes so we can add skilled shortcuts among other paths. To help understand the checkpoint system the bounding boxes are visualized as blue boxes (which obviously won’t be shown in the final version)

Model 3 & 4 Textures and UV`s

Textures

UV`s

Environment assets

Made a collision wall, this is made out of a single plane which help a lot with performance.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Updated Map Play Through

https://butterdeep.com/wp-content/uploads/2018/10/2018-10-29_10-34-21.mp4
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