New Player Controller
The new playercontroller still has to be tweaked, but so far it seems to be more user and mobile friendly than our old one. Plus it has a lot more setting that can be tweaked so we can provide a better experience.
The settings:
Touch Controls
We’ve implemented new touch controls for the game:
The touch controls we’re using support touchpad area’s which allows us to make our input a bit more responsive and alive:
See it in action:
Network Flow
The game will now start in offline mode, and will try and connect to the online servers as soon as the Play Online button is selected. This is done in order to reduce startup times (pinging the servers and seeing which one is closest) and reduce the stress on our servers by lowering the amount of simultaneously connected players.
City Track
The third track for the game has been whiteboxed and laid out to give a feel for how it will look. You can see the early signs of the routes players will take and the type of assets which will later be implemented. For now it does not too challenging but low hanging traffic lights, trees, lampposts and other additions will see this track become an interesting race. Moreover, it will be the first one set at night.
New Models plus UV Sets
Four new Hovercraft models have been created on top of the already existing plane ones.