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September 30, 2018 by admin

Devlog Week #3

Devlog Week #3
September 30, 2018 by admin

New Player Controller

The new playercontroller still has to be tweaked, but so far it seems to be more user and mobile friendly than our old one. Plus it has a lot more setting that can be tweaked so we can provide a better experience.

Controller Comparisons

The old player controller:

The new player controller:

The settings:

Touch Controls

We’ve implemented new touch controls for the game:

The touch controls we’re using support touchpad area’s which allows us to make our input a bit more responsive and alive:

See it in action:

Network Flow

The game will now start in offline mode, and will try and connect to the online servers as soon as the Play Online button is selected. This is done in order to reduce startup times (pinging the servers and seeing which one is closest) and reduce the stress on our servers by lowering the amount of simultaneously connected players.

City Track

The third track for the game has been whiteboxed and laid out to give a feel for how it will look. You can see the early signs of the routes players will take and the type of assets which will later be implemented. For now it does not too challenging but low hanging traffic lights, trees, lampposts and other additions will see this track become an interesting race. Moreover, it will be the first one set at night.

New Models plus UV Sets

Four new Hovercraft models have been created on top of the already existing plane ones.

Design 1

Design 2

Design 3

Design 4

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