Networking
For this project we’re using the Photon PUN networking solution. The reason we’re using this system is because it allows us to make use of the cloud servers all around the world. This comes with quite a few advantages:
- Low ping because of the many servers around the world.
- Dedicated cloud servers:
- No waiting for slow clients
- Games continue after “host” leaves
- Good connections for everyone
- Advanced matchmaking
Here is a demonstration of our current network implementation:
Beach Track
For those of us stuck at work or simply enduring the winter cold, the beach can seem like a distant memory. The next best thing then is surely to be able to fly through a virtual beach on your phone while you’re wrapped up warm in a winter coat! Our second track will look to have players flying through giant sandcastles and following the water trails as they ride round a sunny beach setting. The whitebox below sets the scene for how the course will look, but once the sun chairs, umbrellas and bright sunshine has been added it will feel like a vacation all over again!
Preparation for Baking Maps and Texturing
The Plane models have been unwrapped meaning that they are now ready to be textured. The models are also ready for baking maps once the high detailed model versions have been created.
Following UV sets:
Character: Flap
This the the first look on Flap, a stork/goose type character. Very low poly with no textures or materials added.