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January 13, 2019 by admin

Devlog Week #16

Devlog Week #16
January 13, 2019 by admin

Better Pathing

We have finally changed around the snappy path finding currently in the game with a better and smoothing system. The new system using a so called “Catmull–Rom spline” to make the paths in the game much smoothing for the AI & players to traverse.

The old system (square)
The new system (smooth)

AI Paths

With the new better pathing system it allows us to add smooth AI paths for computer controlled characters, as you can see here the designers can setup paths for the AI to roughly follow.

Smooth AI paths with adjustable points


Pick Up models

This week the new pick up models have been implemented, which hopefully would help people differentiate what they are picking up being (Health, Ammo or a random item).

Post Processing

We have implemented post processing as well, with this feature we aim for visually improving our game.



New Textures

24 new character skins have been added. Which you can unlocked and purchase in game.

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Devlog Week #20February 10, 2019
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